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Author Topic: why people using reduction should use syuhei's LL for 4x4.  (Read 472 times)
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rachmaninovian
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« on: August 30, 2009, 09:20:08 pm »

Especially good strategy for possible double parity.

Say, if you get OLL parity which you can see after the F2L, just do OLL and don't care the flipped edge.
then, check your corners. these are what you can get:

1. All corners solved.
for this, check whether your edges can do any edge permutation, regardless of the OLL parity, ie, U, H, Z perms.
if yes, do pure OLL parity to fix the bad edge.
if no, do pure double parity, den PLL

2. 2 corners solved. (either adjacently or oppositely)
check whether you can solve edges with EP. if yes, good luck. do pure DP.
if you can't solve edges with EP, use OP. Cheesy

that way, DP, if it exist, can be fixed in one alg. In the long run after your recognition gets better, it should be faster than the traditional way of fixing OLL parity before OLL, and PLL parity before or after PLL.
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sandwich ftw! http://rachmaninovian.webs.com
2x2: pb 1.xx(?), ba (10/12) 3.3x
3x3: pb 13.43, ba (10/12) 18.03
4x4: pb 42.86, ba (10/12) 52.69
5x5: pb 1:40.59, ba  (10/12) 1:52.30
6x6: pb 3:35.xx
7x7: pb 5:55.55
other pbs:
k4 - 58.xx
redux(4) - 1:02.xx, ba (10/12) 1:18.xx
redux(5) - 2:36.xx
fridrich(3x3) pb 13.09 (12.90), ba (10/12) 18.25
E2M2
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« Reply #1 on: December 04, 2009, 12:02:33 am »

Is this included in your web?
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rachmaninovian
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« Reply #2 on: December 04, 2009, 12:35:53 am »

no, this is for reduction method. it is not my main method?
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sandwich ftw! http://rachmaninovian.webs.com
2x2: pb 1.xx(?), ba (10/12) 3.3x
3x3: pb 13.43, ba (10/12) 18.03
4x4: pb 42.86, ba (10/12) 52.69
5x5: pb 1:40.59, ba  (10/12) 1:52.30
6x6: pb 3:35.xx
7x7: pb 5:55.55
other pbs:
k4 - 58.xx
redux(4) - 1:02.xx, ba (10/12) 1:18.xx
redux(5) - 2:36.xx
fridrich(3x3) pb 13.09 (12.90), ba (10/12) 18.25
E2M2
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« Reply #3 on: December 04, 2009, 12:41:58 am »

Wait, so by "Use Syuhei's LL" is for reduction?

no, this is for reduction method. it is not my main method?

and why you ask me lol?
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foxdi
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« Reply #4 on: December 04, 2009, 05:33:15 am »


no, this is for reduction method. it is not my main method?

and why you ask me lol?

=.=!!
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UnTalenteD Slow Cuber Always Wif The "Huh Look" When Solving the Cube .

PB avg.
3x3x3
5 - 12.xx
12 - 13.xx
100 - 15.27
rachmaninovian
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« Reply #5 on: December 04, 2009, 10:48:54 am »

topic title: why people using reduction should use syuhei's LL for 4x4.

not using r4 or using sandwich =P
and I guess most of us know what is the reduction method?
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sandwich ftw! http://rachmaninovian.webs.com
2x2: pb 1.xx(?), ba (10/12) 3.3x
3x3: pb 13.43, ba (10/12) 18.03
4x4: pb 42.86, ba (10/12) 52.69
5x5: pb 1:40.59, ba  (10/12) 1:52.30
6x6: pb 3:35.xx
7x7: pb 5:55.55
other pbs:
k4 - 58.xx
redux(4) - 1:02.xx, ba (10/12) 1:18.xx
redux(5) - 2:36.xx
fridrich(3x3) pb 13.09 (12.90), ba (10/12) 18.25
E2M2
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Posts: 37


« Reply #6 on: December 04, 2009, 04:55:09 pm »

topic title: why people using reduction should use syuhei's LL for 4x4.

not using r4 or using sandwich =P
and I guess most of us know what is the reduction method?

Hmmm, well. because it said "why people use reduction method should use syuhei's LL for 4x4". I assume it means: Why people use Reduction Method ? They should use Syuhei's LL for 4x4. So I assume you tell people to use other method for 4x4. But then again, I think it is my fault to assume in the first place and just barge in. My apology.

Cheers
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Trust no one
Seek no one
Like no one
Love no one

Be cool. Be composed. True leaders won't allow their emotions to run their heads
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